AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on Android in Belgium Q1 2024
In Q1 2024, the top 5 hybridcasual games on Android in Belgium showed varied performance trends in weekly downloads, revenue, and active users. Data insights from Sensor Tower reveal the specifics.
In the first quarter of 2024, the top 5 hybridcasual games on the Android platform in Belgium demonstrated diverse performance trends. Here are the key insights for each game based on weekly downloads, revenue, and active users, as reported by Sensor Tower.
Last War:Survival Game from FirstFun experienced a notable increase in weekly revenue, peaking at approximately $19.9K in the final week of March. Weekly downloads saw a significant peak at 11.9K in mid-January but declined to 2.6K by the end of the quarter. Active users showed fluctuations, peaking at 19.4K in late January and stabilizing around 14.3K towards the end of March.
Rush Royale: Tower Defense TD from MY.GAMES B.V. had a relatively stable revenue stream, with weekly earnings hovering around $5.6K towards the end of March. Downloads reached a high of 1.6K in mid-January, while active users fluctuated slightly, peaking at 12.1K in mid-January and ending the quarter at around 10.7K.
Triple Match 3D by Boombox Games LTD saw a consistent revenue increase, culminating at $4.8K in the last week of March. The game’s downloads, however, declined steadily from 1.1K in early January to 322 by the end of March. Active users showed minor fluctuations, maintaining a range between 4.3K and 5.1K throughout the quarter.
Stumble Guys from Scopely had a mixed performance with revenue peaking at $5.7K in the first week of January but dropping to $1.9K by the end of March. Despite a drop in downloads from 5.7K in early January to 2.5K mid-March, there was a resurgence to 4.2K in the last week of March. Active users saw a decline from 39.3K at the start of the quarter to 34.7K at the end.
Survivor.io by Habby showed variable revenue trends, with a high of $3.8K in early February, ending at $2.4K in the last week of March. Downloads peaked at 1.3K in the first week of January and experienced a steady decline to 395 by the end of March. Active users decreased from 13.7K in early January to 10.5K towards the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.